• Work
  • Writing
  • Info
Menu

Brandon Oxendine

  • Work
  • Writing
  • Info
×

Maybe this beach picture will help you. Photo by Sean Oulashin

How to handle feedback without losing your mind

Brandon Oxendine May 15, 2024

On one hand, you want to respect stakeholder feedback because you know they often have valuable insights. On the other hand, their feedback can sometimes feel like a never-ending list of demands that can derail your design vision. 🌠 Well, here are some things that worked for me.

Read More
Comment

Photo by Carles Rabada

Real tips on how to lose weight, seriously

Brandon Oxendine November 14, 2023

There’s lots of bullshit about losing weight out there, but these are things I’ve learned along the way that have worked for me.

Read More
Comment

Photo by Nathália Rosa

Products I’m into right now

Brandon Oxendine July 5, 2022

The next in a very drawn-out series, where I list my favorite digital products at the moment.

Read More
Comment
Photo by Markus Winkler

Photo by Markus Winkler

How to Onboard Designers

Brandon Oxendine April 19, 2021

When onboarding designers to a new team, making them feel welcome and fully prepared to do their job can dramatically improve their performance and feeling about their new job. This is my checklist.

Read More
Comment
Photo by Magic Keegan

Photo by Magic Keegan

The Pessimist’s Design Sprint

Brandon Oxendine February 12, 2020

For most of my career, I’ve believed that Design Sprints were a bullshit way of getting a bunch of people in a room and doing a bunch of talking and exercises that lead to nothing. I think I thought of them this way because everything I read about them online, or saw on YouTube was masturbatory Silicon Valley jargon.

Read More
1 Comment
Photo by Randy Fath

Photo by Randy Fath

The First Year Leading Design at a Startup

Brandon Oxendine July 25, 2019

It’s a struggle joining a new team, especially when you’re meant to lead it. I documented my ideal first year as a design team lead for my own reference and thought I’d share it for yours.

Read More
1 Comment
Photo by Daniele Levis Pelusi

Photo by Daniele Levis Pelusi

Process

Brandon Oxendine July 25, 2019

The more I’ve worked in product design with startups, the more I’ve realized there’s no real process to follow. Every challenge is different and you really never know what’s around the corner. But if I were to define my rough process for effectively shipping quality products, this would be it.

Read More
Photo by Peter Bond

Photo by Peter Bond

My favorite digital products right now

Brandon Oxendine July 20, 2019

I haven’t reflected on the digital products I’m using in a little while. (In the last few years I’ve been super focused on the physical things I own, on My Collection of Things) I sat down to write a little bit about my three favorite digital products that are a part of my daily life, Figma, Google Photos, and Telegram.

Read More
Photo by カキコ

Photo by カキコ

On Managing Designers

Brandon Oxendine September 10, 2018

In 2014 I started my first managerial role, managing the design team at Fuzzco. I always felt like I could be a good boss, but it really tested my limits emotionally and surprised me with the amount of work involved. Here are some things I’ve learned managing small teams of designers.

Read More
Photo by Oleg Laptev

Photo by Oleg Laptev

Why I Design for the Web in Illustrator

Brandon Oxendine October 2, 2011

An argument for designing for the web in Illustrator instead of Photoshop from 2011.

Read More
Photo by Bernard Hermant

Photo by Bernard Hermant

Products I’ve Grown to Love This Year

Brandon Oxendine July 15, 2011

From physical products to digital subscriptions, here’s a end of year wrap up of the products I loved this year.

Read More
Photo by Makhmutova Dina

Photo by Makhmutova Dina

Followmania

Brandon Oxendine July 7, 2011

Why do we pine after followers and likes? Doesn’t it seem detrimental to the health of our communities?

Read More
Photo by Fernando Jorge

Photo by Fernando Jorge

Why Endless Scrolling is Unsustainable Unless It’s Fixed

Brandon Oxendine June 17, 2011

Endless scrolling is great but it’s annoying and broken. Wanna know why?

Read More
Photo by Richard M.

Photo by Richard M.

Era of Excess – Questioning Popular UI Design

Brandon Oxendine June 16, 2011

Slippery gooey slick shiny UI is everywhere and I hate it. If “flat design” is good enough for mid century graphic design heavyweights it’s good enough for digital design.

Read More

Just been bangin’ around in here from 2008—2025.

🤙